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The investment in the edutech sector has … Intraday Data provided by FACTSET and subject to terms of use. Intraday data delayed at least 15 minutes or per exchange requirements. The global demand for bulk container packaging market was valued at USD 3,200.0 million in 2016 and is anticipated to reach USD 6,500.0 m, Global Organ Preservation Market Growing at a CAGR Of Over 7.5% During 2018 to 2025, Global organ preservation market was valued at around USD 200 million in 2017 and is expected t, Global Aircraft Engine MRO Market Research Report, 2015 - 2025, The report titled “Global Aircraft Engine MRO Market Research Report, 2015 - 2025” from Eon Market Researchdelivers comprehensive examination of A, Global Metalworking Fluid Additives Market Research 2017, The production of Metalworking Fluid Additives is expected to increase from 573.1 K MT in 2011 to 653.7 K MT in 2017,Europe and North America are the important production market. Privacy Notice and https://www.marketintelligencedata.com/report/purchase/77294?mode=su?mode=88. So edutainment centres are the centres where there is a provision of learning through leisure. The edutainment technology offers new opportunity to gain knowledge in a fascinating way. Influence of the Edutainment Market Report: -Comprehensive assessment of all opportunities and risk in the Edutainment market. For GMT Office Hours Call +353-1-416-8900, "Global Edutainment Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2019-2027", https://www.researchandmarkets.com/r/yfh3b9. The growth of the market is driven by the increasing adoption of the smartphone and internet services across the region are the adoption of the edutainment market. Edutainment Market is a valuable source of insightful data for business strategists.

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The technology team at Future Market Insights offers expert analysis, time efficient research, and strategic recommendations with an objective to provide authentic insights and accurate results to help clients worldwide. Global Edutainment Market Split by Product Type and Applications: Regional Analysis For Edutainment Market: North America (United States, Canada and Mexico)Europe (Germany, France, UK, Russia and Italy)Asia-Pacific (China, Japan, Korea, India and Southeast Asia)South America (Brazil, Argentina, Colombia etc. Currently, in the education sector there is a transition to interactive, engaging, experiential learning methods across the countries. Is there a problem with this press release? Executive Summary:It includes key trends of the global Edutainment market related to products, applications, and other crucial factors. To understand and assess the demand and opportunities in the edutainment market, the edutainment market report is categorically split into five major sections: edutainment market analysis – by gaming type, by facility size, by revenue source, by visitor demographics and by region. The section edutainment market analysis by region includes an in-depth country-level analysis of all global regions, namely North America, Latin America, Western Europe, Eastern Europe, SEA and Others in Asia Pacific, Japan, China and MEA, – by gaming type, by facility size, by revenue source, by visitor demographics & by country, and provides market data in terms of value for 2018-2028. Also, it has been noticed that out of more than US$ 37 bn in the education technology since 1997, over 60% of the investment comes from the past three years. Executive Summary:It includes key trends of the global Edutainment market related to products, applications, and other crucial factors. The "Global Edutainment Market Analysis to 2027" is a specialized and in-depth study of technology, media, and telecommunication industry with a special focus on the global market trend analysis. Our coverage is all-encompassing – explore our comprehensive coverage of varied industries and categories, Latest news, views, and press releases – explore our media section and connect with us. ft. The 20,001 to 40,000 sq. We use cookies for a better user experience. This is encouraging the adoption of the edutainment market. Maximize Market Research provides B2B and B2C research on 6,500 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Beverages, Aerospace and Defense and other manufacturing sectors.

However, the design of edutainment games and lack of knowledge are some of the major challenges that are hampering the edutainment market growth. It also provides analysis of … Our coverage is all-encompassing – explore our comprehensive coverage of varied industries and categories, Latest news, views, and press releases – explore our media section and connect with us. Email . The explorative games segment of the edutainment market is expected to dominate the market throughout the forecast period with a market share of 31.7% and 33.1% in 2018 and 2028 respectively. That might change soon, How cloud computing is contributing to one of the hottest IPO markets. The global edutainment market size is expected to grow from US$ 2,553.0 Mn in 2018 to US$ 11,348.9 Mn by 2028 at a CAGR of 16.1% in terms of revenue during the forecast period (2018-2028). Click here to know more about it. Historical and current end-of-day data provided by FACTSET. The dynamics of the edutainment market has been increasingly driven by the growing evidence of better learning outcomes in the concept of ‘learning … press@researchandmarkets.com All Rights Reserved, Knowledge development through the content of the games expected to boost the edutainment market, Global edutainment market is categorised by gaming type, by facility size, by revenue source, by visitor demographics and by region, Western Europe and SEA & Others of APAC are expected to maintain key positions in the edutainment market in the coming years, How Businesses Can Utilize Market Research to Create Reactive, Recession-proof Strategies for Survival, Custom & Syndicated Market Research Reports, Competitive Intelligence | Ethical & Unbiased, Consulting | Unparalleled Business Intelligence, Rest of South East Asia and Others of Asia Pacific. FMI delivers personalised research services by deploying a broad spectrum of research databases, resources, and methodologies.

However, lack of knowledge and design of edutainment games are some of the major challenges that are hampering the growth of the edutainment market. May 07, 2020 (The Expresswire) -- Global "Digital Edutainment Market" Global report 2020 presents a point by point analysis of the key trends, opportunities, challenges, and growth drivers of … We use cookies for a better user experience.

Furthermore, the integration of advanced technologies into the learning model is further accelerating market growth. Financial markets have waited patiently for fiscal stimulus.

In this report, the global edutainment market is tracked in terms of value, and is calibrated to obtain the market revenue estimates of edutainment centres. The key players reported in this study on the global edutainment market are Kidzania, Legoland Discovery Center, Kindercity, Plabo, Pororo Parks, CurioCity, Totter's Otterville, Mattel Play! Market Segments:This part of the report discusses about product type and application segments of the global Edutainment market based on market share, CAGR, market size, and various other factors. On the basis of revenue source, the edutainment market is segmented into entry fees & tickets, food & beverages, merchandising, advertising and others.
Real-time last sale data for U.S. stock quotes reflect trades reported through Nasdaq only. We offer customised research reports for various industry verticals and regions. To understand and assess the demand and opportunities in the edutainment market, the edutainment market report is categorically split into five major sections: edutainment market analysis – by gaming type, by facility size, by revenue source, by visitor demographics and by region. -In-depth understanding of Edutainment market-particular drivers, constraints and major micro markets. The global edutainment market is driven by increasing investment in the education technology sector. Future Market Insights, DUBLIN--(BUSINESS WIRE)--The "Global Edutainment Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2019-2027" report has been added to ResearchAndMarkets.com's offering. ft., 20,001 to 40,000 sq. -Conclusive study about the growth plot of Edutainment market for forthcoming years. ft., 10,001 to 20,000 sq. ft., 10,001 to 20,000 sq. Click here to know more about it.


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